Publikasi Scopus 2024 per tanggal 31 Maret 2024 (233 artikel)

Komariah M.; Amirah S.; Abdurrahman M.F.; Handimulya M.F.S.; Platini H.; Maulana S.; Nugrahani A.D.; Mulyana A.M.; Qadous S.G.; Mediani H.S.; Mago A.
Komariah, Maria (57218914726); Amirah, Shakira (57782995800); Abdurrahman, Muhammad Fahd (57929174600); Handimulya, Mohammad Farrel Shaquille (58895580400); Platini, Hesti (57369993100); Maulana, Sidik (57369993000); Nugrahani, Annisa Dewi (57216972938); Mulyana, Aep Maulid (57929360400); Qadous, Shurouq Ghalib (57357577900); Mediani, Henny Suzana (57195528100); Mago, Arpit (57224933243)
57218914726; 57782995800; 57929174600; 58895580400; 57369993100; 57369993000; 57216972938; 57929360400; 57357577900; 57195528100; 57224933243
Effectivity of Virtual Reality to Improve Balance, Motor Function, Activities of Daily Living, and Upper Limb Function in Children with Cerebral Palsy: A Systematic Review and Meta-Analysis
2024
Therapeutics and Clinical Risk Management
20
95
109
14
0
Department of Fundamental Nursing, Faculty of Nursing, Universitas Padjadjaran, West Java, Bandung, 45363, Indonesia; Faculty of Medicine, Universitas Indonesia, West Java, Depok, 16424, Indonesia; Department of Medical-Surgical Nursing, Faculty of Nursing, Universitas Padjadjaran, West Java, Bandung, 45363, Indonesia; Master of Nursing Program, Faculty of Nursing, Universitas Padjadjaran, West Java, Sumedang, 45363, Indonesia; Maternal Fetal Division, Department of Obstetrics and Gynecology, Faculty of Medicine, Universitas Padjadjaran, West Java, Bandung, 40161, Indonesia; Department of Nursing and Midwifery, Faculty of Medicine and Health Sciences, An-Najah National University, Nablus, Palestine; Department of Pediatric Nursing, Faculty of Nursing, Universitas Padjadjaran, West Java, Bandung, 45363, Indonesia; Department of Clinical Medicine, Jawaharlal Nehru Medical College, Karnataka, Belagavi, 590010, India
Komariah M., Department of Fundamental Nursing, Faculty of Nursing, Universitas Padjadjaran, West Java, Bandung, 45363, Indonesia; Amirah S., Faculty of Medicine, Universitas Indonesia, West Java, Depok, 16424, Indonesia; Abdurrahman M.F., Faculty of Medicine, Universitas Indonesia, West Java, Depok, 16424, Indonesia; Handimulya M.F.S., Faculty of Medicine, Universitas Indonesia, West Java, Depok, 16424, Indonesia; Platini H., Department of Medical-Surgical Nursing, Faculty of Nursing, Universitas Padjadjaran, West Java, Bandung, 45363, Indonesia; Maulana S., Master of Nursing Program, Faculty of Nursing, Universitas Padjadjaran, West Java, Sumedang, 45363, Indonesia; Nugrahani A.D., Maternal Fetal Division, Department of Obstetrics and Gynecology, Faculty of Medicine, Universitas Padjadjaran, West Java, Bandung, 40161, Indonesia; Mulyana A.M., Master of Nursing Program, Faculty of Nursing, Universitas Padjadjaran, West Java, Sumedang, 45363, Indonesia; Qadous S.G., Department of Nursing and Midwifery, Faculty of Medicine and Health Sciences, An-Najah National University, Nablus, Palestine; Mediani H.S., Department of Pediatric Nursing, Faculty of Nursing, Universitas Padjadjaran, West Java, Bandung, 45363, Indonesia; Mago A., Department of Clinical Medicine, Jawaharlal Nehru Medical College, Karnataka, Belagavi, 590010, India
Background: Cerebral palsy (CP) is the most common motor disorder in childhood. CP limits movement, which can interfere with children’s daily activities. As a technology that provides intensive mass practice to children, virtual reality (VR) can create an interactive and motivating environment. With the intensity set by the therapist and feedback that can be used to produce individualized therapy, VR has great potential to improve CP patients’ quality of life, especially in a safe, enjoyable, and playful environment. Purpose: This systematic review and meta-analysis sought to determine the effectiveness of VR for children with CP. Methods: We conducted a comprehensive literature search based on the PRISMA guidelines through PubMed, Scopus, Embase, Wiley, and ProQuest to assess the efficacy of VR in managing children with CP up to 15 September 2022. Risk assessment of bias was performed using Cochrane RoB 2. Results: Nineteen randomized controlled trials with 467 and 427 patients with CP were included in the intervention and control groups in qualitative and quantitative analyses. Participants consisted of cerebral palsy with hemiplegia (n=7), diplegia (n=2), a combination of both (n=4), and undefined (n=13). From all studies conducted, VR showed significant results where VR could improve balance (MD: 2.71[1.95, 3.48]; p < 0.00001), motor function (MD: 3.73 [1.67, 5.79]; p = 0.0004), and activity daily living (MD: 10.05 [2.89, 17.22]. However, VR showed not effective in improving upper limb function. Conclusion: With its advantages and excellent effectiveness, VR may improve functional mobility and the quality of life of children with CP. © 2024 Komariah et al.
balance; cerebral palsy; children; motor function; virtual reality
cerebral palsy; daily life activity; data analysis; data extraction; data quality; data quality assessment; human; information processing; information retrieval; meta analysis; motor performance; Preferred Reporting Items for Systematic Reviews and Meta-Analyses; Review; systematic review; virtual reality
Dove Medical Press Ltd
11766336
Review
Q1
652
7795